We have a lot of development news! Here’s a summary of all of the new content, fixes, and changes in versions 0.1.5 and 0.1.4.
Right now, and for the next few weeks, our focus is on balancing the game elements and improving the engineering ring.
New Content
Fixes & Changes
Version 0.1.5
- We’ve added an advisor to help you understand the game. This is an early version. We’ll improve it along the way and will probably add a voice to it for the release.
- We completely reworked the AI. It has three levels of difficulty: Easy, Normal and Hard
- We’ve added Fusion, a new mothership. Animations for fusion will come with the next patch.
- When a player is casting some skills, you’ll see a casting bar over a mothership.
- When you die, you can buy back your mothership for 300 cubes.
In this version:
- The mothership bonus camp displays a visual effect on the mothership.
- The base research time has been reduced from 180 seconds to 120 seconds.
- The cost of research has been reduced from 300 cubes to 200 cubes.
- A minefield takes 2 seconds to cast. Mines last for 120 seconds.
- The game remembers the last mothership you were playing.
- The respawn time has been increased.
- The healing rate of the “Repairer” has been decreased from 50 to 10 hulls per second.
- On the minimap, your move/camera orders snap to big objects like planets, motherships, camps. This should make it easier to use.
- By default, the local map (top right) is less zoomed in so you can see a planet when you are on the edge of its territory.
- The AI of pirates from the “Space Pirates” card has been improved.
- Fixed some minor issues with creeps.
- You can click a planet “portrait” to move the camera to it.
- A damage marker has been added to the planet panel.
- Cubes are now displayed under your name (middle top).
- The “mouse over” ship & other entities should work properly now.
- The cursor turns red when you can attack a target or use a skill.
- The game shouldn’t disconnect a match any more.
- Fixed crashes & fancy bugs here and there.
Version: 0.1.4
- Now, by default, planets spawn 3 harvesters and 1 fighter, while the mother planet spawns 5 fighters.
- Harvesters gather a lot fewer cubes now. (The previous rate of harvesting was ridiculously high.)
- The “Space Pirates” and “Techno Singularity” events are working. 🙂
- The creeps damage and health have been reworked as well as their AI.
- The warp should work properly in every situation, and the “Warp loading” bug has been resolved.
- The bug that was preventing players from building rings on conquered planets has been resolved.
- Fixed several crashes on the servers.
- Added the Gas Giant event card.
- A message has been added when a card is activated.
- Added the Mad rockets skill.