Hello everyone,
Finally the patch 0.5.0 is live! See what new content has been released below!
You can also check out this new patch in video: Official presentation video
Enjoy the read!
GAMEPLAY CHANGES
Ring combinations
- Every ring combination now give an additional ability. (Use similar to how you currently use your mothership’s primary abilities.)
- Default binds are on keys 1-2-3-4-5.
- Several identical combinations raise the rank of the ability and therefore its strength.
- All these abilities cost Ambrosium, and some of them introduce a new concept: auras.
- Auras are abilities you can enable and disable.
- When activated auras cost Ambrosium overtime until you disable them.
- Building the same combination of two rings on multiple planets will improve the bonus effects of the combination.
- Remember that combinations of Rings now take into account the build order.
First Industrial Ring: Effects how you can deploy abilities, focused on the mid-game.
Industrial Ring:
- Ambro-Turbine (Combo skill). The next skill used within the next 3 seconds reduces its cooldown by 50%.
- Costs 100 Ambrosiums and has a cooldown of four seconds.
- Adds +1 ability rank gives you one more charge.
Military Ring:
- Ambro-Canon (Aura). Gives auto attack a 10% chance of applying an additionnal mark. (Remember that mark can be fire or cryo. The aura applies a mark similar to the last one. If there was no mark on the enemy mothership then it applies a mark similar to the one applied by the primary skill.)
- Costs 30 Ambrosium per second when active and has a four seconds cooldown.
- Adds +1 ability rank increases the chance of applying an additionnal mark by another 10%.
Engineering Ring:
- Ambro-Bouclier (Combo skill). The next skill that hits the enemy’s mothership provides you a 250 shield points bonus.
- Costs 150 Ambrosium and has a 30 seconds cooldown.
- Adds +1 ability rank increases the shield bonus amount by 250.
First Military Ring: Calls upon nearby spaceships, focused on impacting the early-game.
Industrial Ring:
- Gunners (Temporary guardians). Calls upon three gunners that stay with your mothership for 10 seconds.
- Costs 150 ambrosiums and has a 30 seconds cooldown.
- Adds +1 ability rank gives you one additionnal charge.
Military Ring:
- Leviathan (Guardian). Calls upon a Leviathan that stays with your mothership until it is destroyed.
- Costs 150 ambrosiums and has a 30 seconds cooldown.
- Adds +1 ability rank upgrades the Leviathan characteristics and gives you one additionnal charge.
Engineering Ring:
- Infernal Booster (Guardian). Calls upon a spaceship that boosts other spaceships (+5 damage // reduces incoming damage by two), stays with your mothership until it is destroyed.
- Costs 150 ambrosiums and has a 30 seconds cooldown.
- Adds +1 ability rank upgrades the buff that grants the Infernal Booster (x2)
First Engineering Ring: Improves your mothership, focused on impacting the late game.
Industrial ring:
- Recycling (long duration buff). Aura that improves the hull each time you destroy an enemy spaceship (+5 hull points per destroyed enemy spaceship).
- Costs 5 Ambrosium per second and has a 2 second cooldown duration.
- Adds +1 ability rank increases the bonus by +5 hull points per destroyed spaceship.
Military ring:
- Kinetic energy (long duration buff). Aura that improves the shield each time you received 1000 damage points (+1% max shield and +0.1% regeneration per 1000 damage taken).
- Costs 5 Ambrosium per second and has a 2 seconds cooldown duration.
- Adds +1 ability rank increases the bonuses respectivily by +1% and +0.1%.
Engineering ring:
- Last defense (long duration buff). Aura that cancel enemy’s abilities and that increases your attack damage each time you cancel an ability (+5 attack damage per canceled skill).
- Costs 15 Ambrosium per second and has a 2 seconds cooldown duration.
- Adds +1 ability rank increases the bonus by +5 damage points per canceled skill.
Planetary strategy
- Each planet owned by the player has a linked strategy among three: combat, economic and defense.
- Strategies are unlocked after the building of the first ring of a planet. This first ring defines the initial planetary strategy.
- You can now change strategy at any time with a cooldown of 20 seconds before being able to change it.
- A shortcut allows you to change your planetary strategy quickly.
- Each strategy now gives you bonuses according to the rings built on the planet.
- Each ring will give a different bonus according to the selected strategy. Bonuses are cumulative:
Combat strategy: Adds new units for the lane. Each ring replaces a fighter with a special unit.
- Industrial ring: Mercenary spaceship. Stronger against snipers.
- Military ring: Sniper spaceship. Stronger against sentinels
- Engineering ring: Sentinel spaceship. Stronger against mercenaries.
Economic strategy: Allows your rings to generate ambrosium. Each ring grants a different method of gathering.
- Industrial ring: produces Harvesters that mines Ambrosium on the asteroid belt.
- Military ring: gives you a bounty for each destroyed enemy spaceship.
- Engineering ring: produces Recyclers that recycle wrecks on the lane.
Defense strategy: The planet is protected by a shield, reducing damage taken by 50%. Each ring grants a passive bonus.
- Industrial ring: +2 Ambrosium per second.
- Military ring: the mothership gains one attack drone, which increases your damage per second.
- Engineering ring: +15 experience points per second.
Warp mode
- The mothership is now invisible during the warp and can’t be seen by your opponent on the mini map. (Surprise your enemy!)
TUTORIALS
Basic tutorial
- Basic tutorial has been reworked. It is now shorter and easier.
Advanced tutorial
- Advanced tutorial is now available.
- Learn in it how to build rings and understand planetary strategy.
USER EXPERIENCE
In-Game Interface
- In-Game user interface has been completely reworked and fits with gameplay changes.
Player level
- You’ll now gain experience points at the end of every match.
- Every time you level up you’ll receive extra Battle Points!
- Unlock new titles by levelling up!
BP / XP Bonuses
- We implemented events system to increase BP and XP earnings during targeted times. (Follow us on discord so you don’t miss our events!)
MISC. CHANGES
- New victory soundtrack
- New defeat soundtrack
- Normal more reactivated – practice without alternating your rank!
- Ancient rune camp has been reworked
- 3rd abilities (utilitary) now cost 15 Ambrosium per use.
- Bug fixes
We hope you’ll like all these changes!
Don’t hesitate to tell us how you feel about this new version of Beyond the Void on our discord server (discord.me/btv).
Note:
We were waiting for this new version to organize new tournaments…
Have a nice day!